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Feature Requests

lcebreaker Program Needs Refining
i do agree with the first and second statement in the lcebreaker proposal because i believe the key to make DM popular is through the free renting and scholars system but making DM popular doesn't necessarily mean we should create non NFT playable dragons. One of the key reasons that scholars demand is high is because the game experience is exclusive to NFT dragon owners AKA investors, because why not? It is a Crypto game after all and crypto games revolve around their economy and free players don't contribute to the game economy what so ever, and in mid-terms they will also create higher maintenance cost for the team because servers will overload and the game quality will be sacrificed for increasing player base quantity. projects have proven before, if you let free players have access to the game reward pool in anyway, it's for sure not healthy and sustainable for the game economy. rather we should focus on creating incentive campaigns to get in more invertors (in a sustainable way which could create profit for both investors and development team while also creating a fun experience for casual players with no worries about the costs and profits). now completely deleting No skill dragons will highly effect the breeding system, causing overpopulation for skilled dragons in long-term which could help create monopoly of meta dragons in the hand of few malicious investors, while also gradually removing the current floor market of no skilled dragons which could potentially be a lower entry price for low budget investors/players to earn totem but one problem is that also with current proposal, breeder investors will buy no skilled dragons for much lower cost and then get skilled dragons from it. now what we need to change shouldn't be completely removing white/black dragon NFTs and give everyone a full free set! instead we should increase the probability of inheritance parent type for no skilled dragons so in long term while skilled dragons value will be maintained by keeping the scarcity flow random and healthy for competing in top ranking of leaderboard also no skilled dragons will overpopulate in long-term and gradually make low entry cost for new investors/casual players, then guilds should be encouraged by some sort of campaign or competition to mass buy these no skilled dragons to create lots of scholarship for casual members (then these no skilled dragons will get lots of different new skins on a regular basis to create incentive for scholars to grind with their white/black dragons and earn skins via in-game activities.) now lots of guilds will be providing their guild members with exclusive experience to play dragon masters and have fun while also it will be providing income for guilds from profit sharing which they can invest again to recruit more scholars and new investors would be happy to be included on this journey with us so we can expand our community much further.
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